Websites and APIs
Request floods are filtered before they reach your origin. Rules read the path, the method and the source, so a bad country or a scraping ASN stops at the edge while real visitors carry on.
ddos protection · measured, not claimed
Three layers in front of every server. Scalebit absorbs volumetric layer 3/4 floods on the network, GGProtect's layer 7 WAF blocks HTTP floods, bots and injection attempts, and Shield, our own firewall, applies your rules before anything reaches your server. Every figure on this page is read from our own edge.
Volumetric floods meet multi-Tbps of scrub capacity on the ScaleBit network, before anything reaches an uplink you share. There is nothing to switch on and nothing to size.
Whatever survives scrubbing is judged at the edge. Drop a country, a network, an address range, a protocol or a port, and it stops there rather than on your box.
Shield ships with every plan. No separate SKU, no add-on to remember, and no traffic surcharge on the day somebody points a botnet at you.
the console
Not a mockup of a product we are planning. Three tabs on every instance, from the first hour, on every plan.
DDoS protection
Mitigation across every protected address and endpoint.
Traffic during mitigation
Requests blocked
37,296,550
Attacks mitigated
312
Peak absorbed
374
Gbps
Average peak
15.36
Gbps
Median to clear
1m 37s
| Vector | Attacks | Share |
|---|---|---|
| UDP Flood | 258 | 34.3% |
| SYN Flood | 124 | 16.5% |
| ACK Flood | 105 | 13.9% |
| FIN Flood | 58 | 7.7% |
| RST Flood | 56 | 7.4% |
| Handshake | 44 | 5.8% |
| ICMP Flood | 37 | 4.9% |
| DNS Amp | 24 | 3.2% |
| NTP Amp | 23 | 3.1% |
| DNS Flood | 10 | 1.3% |
| SYN ACK Flood | 7 | 0.9% |
| DNS Amplification | 4 | 0.5% |
The tiles and the vector table are live platform figures. The traffic curves are an example: shape belongs to one instance during one attack, and there is nothing to average across customers.
Firewall rules
The rule editor, as it looks on your instance.
Default policy
Block-list drops only what you name and is the default. Allow-list drops everything you do not name, for boxes that should only ever hear from a handful of places.
Rules
Add rule| Priority | Action | Protocol | Port | Source | Enabled |
|---|---|---|---|---|---|
| 10 | deny | any | any | country: CN, RU | on |
| 20 | deny | any | any | asn: AS14618 | on |
| 30 | allow | tcp | 22 | ip: 198.51.100.7/32 | on |
| 40 | allow | tcp | 80-443 | any | on |
| 50 | deny | udp | any | any | on |
Rules belong to individual instances, so these rows are examples. The analytics above are live platform figures.
WAF
Application firewall in front of each hostname.
Firewall protection
Managed rules for the OWASP top ten, on by default.
Under-attack mode
Challenge every visitor. For when you are already being hit.
WAF apps
Add app| App | Hostname | Template | Rules | Status |
|---|---|---|---|---|
| api-gateway | api.example.com | HTTPS | 12 | active |
| storefront | shop.example.com | HTTPS | 8 | active |
| admin | admin.example.com | HTTPS | 21 | provisioning |
WAF apps belong to individual instances, so these rows are examples. The blocked-request count above is a live platform figure.
the path a request takes
Floods and legitimate requests hit the same address. Scalebit drops the volumetric layer 3/4 floods, GGProtect filters layer 7 attacks, and Shield applies your firewall rules, so your uplink only carries the traffic you wanted.
inbound → Evorxa edge → Your server
stage by stage
The same journey without the geography: everything lands on the edge, the edge decides, and one clean stream continues to your server.
Volumetric floods meet multi-Tbps of scrub capacity on the ScaleBit network, before anything reaches an uplink you share. There is nothing to switch on and nothing to size.
Whatever survives scrubbing is judged at the edge. Drop a country, a network, an address range, a protocol or a port, and it stops there rather than on your box.
Rules apply to the address, so every service behind it inherits them at once. Drop a range for SSH and it is dropped for everything else too.
01 · ddos protection
Floods are scrubbed on the network, and whatever survives that is filtered per request at the edge. These are the platform's own figures.
4,791.25Gbps
312 attacks scrubbed against protected addresses. Your server keeps serving; it never hears the flood.
The headline adds up every recorded attack's own peak rate. It is a sum of crests, not an integral of traffic over time.
Protection belongs to the address, not to a protocol. Anything listening on a protected IP inherits it.
Request floods are filtered before they reach your origin. Rules read the path, the method and the source, so a bad country or a scraping ASN stops at the edge while real visitors carry on.
Game servers, databases, VPN endpoints, anything on a port. Mitigation is not limited to HTTP, so a UDP amplification flood is handled the same way an HTTP one is.
Rules apply to the address, so every service behind it inherits them at once. Drop a range for SSH and it is dropped for everything else too.
Every attack is recorded with its vector, its peak and how long it ran, in your console as it is mitigated rather than in a monthly report.



03 · plans
Shield ships with every plan. No separate SKU, no traffic surcharge on the day someone points a botnet at you. Pick a size; the edge is already in front of it.
Pricing
Compare resources and choose a plan for your game server, business apps or next project. Switch billing cycles to see prepaid discounts.
Every plan in all three families. · from $2.99 /mo
Shared cores and NVMe at a lower starting price. · from $2.99 /mo
General-purpose VMs with unmetered bandwidth. · from $11.99 /mo
Dedicated high-frequency Ryzen cores. The best choice for game servers like FiveM and Minecraft. · from $39.99 /mo
Billed monthly. Pay yearly to save up to 20%Paid every 6 months. You save 10%Paid once a year. You save 20%
Nano
A small website or a bot
Micro
A small game or a personal project
Mini
A game for friends or a small shop
Tiny
A business app or a store
Large
Several apps for a team
XLarge
Busy sites and databases
2XLarge
A growing company stack
3XLarge
Heavy workloads and CI
Recommended for game servers. Dedicated high-frequency Ryzen cores for FiveM, Minecraft and other game servers.
Silver
A busy game community
Gold
Large game servers and modded worlds
Platinum
Big communities and heavy mods
Diamond
Several game servers on one machine
Emerald
The heaviest game and compute loads
Easy to use for one server or a whole fleet: same dashboard, same API.
Deploy queue
Eygelshoven, NLProvision from the dashboard or manage servers from your scripts through the API. Choose your OS and resources, and use the AI agent for help with setup and operations.
Shared cores for websites and everyday workloads, or dedicated high-frequency cores for more demanding tasks. Manage both from one dashboard.
Why teams choose Evorxa
What usually goes wrong, and what you get here instead.
questions
Scrubbing, edge filtering and the rule editor are on from the first hour, on every tier.